g_game.h (764B)
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 #ifndef __G_GAME__ 24 #define __G_GAME__ 25 26 #include "doomdef.h" 27 #include "d_event.h" 28 29 30 31 32 33 34 void G_DeathMatchSpawnPlayer (int playernum); 35 36 void G_InitNew (skill_t skill, int episode, int map); 37 38 39 40 41 void G_DeferedInitNew (skill_t skill, int episode, int map); 42 43 void G_DeferedPlayDemo (char* demo); 44 45 46 47 void G_LoadGame (char* name); 48 49 void G_DoLoadGame (void); 50 51 52 void G_SaveGame (int slot, char* description); 53 54 55 void G_RecordDemo (char* name); 56 57 void G_BeginRecording (void); 58 59 void G_PlayDemo (char* name); 60 void G_TimeDemo (char* name); 61 boolean G_CheckDemoStatus (void); 62 63 void G_ExitLevel (void); 64 void G_SecretExitLevel (void); 65 66 void G_WorldDone (void); 67 68 void G_Ticker (void); 69 boolean G_Responder (event_t* ev); 70 71 void G_ScreenShot (void); 72 73 74 #endif 75 76 77 78 79