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gxxint_15.html (11113B)


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      6 <TITLE>G++ internals - Mangling</TITLE>
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     11 
     12 
     13 <H2><A NAME="SEC20" HREF="gxxint_toc.html#TOC20">Function name mangling for C++ and Java</A></H2>
     14 
     15 <P>
     16 Both C++ and Jave provide overloaded function and methods,
     17 which are methods with the same types but different parameter lists.
     18 Selecting the correct version is done at compile time.
     19 Though the overloaded functions have the same name in the source code,
     20 they need to be translated into different assembler-level names,
     21 since typical assemblers and linkers cannot handle overloading.
     22 This process of encoding the parameter types with the method name
     23 into a unique name is called <EM>name mangling</EM>.  The inverse
     24 process is called <EM>demangling</EM>.
     25 
     26 </P>
     27 <P>
     28 It is convenient that C++ and Java use compatible mangling schemes,
     29 since the makes life easier for tools such as gdb, and it eases
     30 integration between C++ and Java.
     31 
     32 </P>
     33 <P>
     34 Note there is also a standard "Jave Native Interface" (JNI) which
     35 implements a different calling convention, and uses a different
     36 mangling scheme.  The JNI is a rather abstract ABI so Java can call methods
     37 written in C or C++; 
     38 we are concerned here about a lower-level interface primarily
     39 intended for methods written in Java, but that can also be used for C++
     40 (and less easily C).
     41 
     42 </P>
     43 
     44 
     45 <H3><A NAME="SEC21" HREF="gxxint_toc.html#TOC21">Method name mangling</A></H3>
     46 
     47 <P>
     48 C++ mangles a method by emitting the function name, followed by <CODE>__</CODE>,
     49 followed by encodings of any method qualifiers (such as <CODE>const</CODE>),
     50 followed by the mangling of the method's class,
     51 followed by the mangling of the parameters, in order.
     52 
     53 </P>
     54 <P>
     55 For example <CODE>Foo::bar(int, long) const</CODE> is mangled
     56 as <SAMP>`bar__C3Fooil'</SAMP>.
     57 
     58 </P>
     59 <P>
     60 For a constructor, the method name is left out.
     61 That is <CODE>Foo::Foo(int, long) const</CODE>  is mangled 
     62 as <SAMP>`__C3Fooil'</SAMP>. 
     63 
     64 </P>
     65 <P>
     66 GNU Java does the same.
     67 
     68 </P>
     69 
     70 
     71 <H3><A NAME="SEC22" HREF="gxxint_toc.html#TOC22">Primitive types</A></H3>
     72 
     73 <P>
     74 The C++ types <CODE>int</CODE>, <CODE>long</CODE>, <CODE>short</CODE>, <CODE>char</CODE>,
     75 and <CODE>long long</CODE> are mangled as <SAMP>`i'</SAMP>, <SAMP>`l'</SAMP>,
     76 <SAMP>`s'</SAMP>, <SAMP>`c'</SAMP>, and <SAMP>`x'</SAMP>, respectively.
     77 The corresponding unsigned types have <SAMP>`U'</SAMP> prefixed
     78 to the mangling.  The type <CODE>signed char</CODE> is mangled <SAMP>`Sc'</SAMP>.
     79 
     80 </P>
     81 <P>
     82 The C++ and Java floating-point types <CODE>float</CODE> and <CODE>double</CODE>
     83 are mangled as <SAMP>`f'</SAMP> and <SAMP>`d'</SAMP> respectively.
     84 
     85 </P>
     86 <P>
     87 The C++ <CODE>bool</CODE> type and the Java <CODE>boolean</CODE> type are
     88 mangled as <SAMP>`b'</SAMP>.
     89 
     90 </P>
     91 <P>
     92 The C++ <CODE>wchar_t</CODE> and the Java <CODE>char</CODE> types are
     93 mangled as <SAMP>`w'</SAMP>.
     94 
     95 </P>
     96 <P>
     97 The Java integral types <CODE>byte</CODE>, <CODE>short</CODE>, <CODE>int</CODE>
     98 and <CODE>long</CODE> are mangled as <SAMP>`c'</SAMP>, <SAMP>`s'</SAMP>, <SAMP>`i'</SAMP>,
     99 and <SAMP>`x'</SAMP>, respectively.
    100 
    101 </P>
    102 <P>
    103 C++ code that has included <CODE>javatypes.h</CODE> will mangle
    104 the typedefs  <CODE>jbyte</CODE>, <CODE>jshort</CODE>, <CODE>jint</CODE>
    105 and <CODE>jlong</CODE> as respectively <SAMP>`c'</SAMP>, <SAMP>`s'</SAMP>, <SAMP>`i'</SAMP>,
    106 and <SAMP>`x'</SAMP>.  (This has not been implemented yet.)
    107 
    108 </P>
    109 
    110 
    111 <H3><A NAME="SEC23" HREF="gxxint_toc.html#TOC23">Mangling of simple names</A></H3>
    112 
    113 <P>
    114 A simple class, package, template, or namespace name is
    115 encoded as the number of characters in the name, followed by
    116 the actual characters.  Thus the class <CODE>Foo</CODE>
    117 is encoded as <SAMP>`3Foo'</SAMP>.
    118 
    119 </P>
    120 <P>
    121 If any of the characters in the name are not alphanumeric
    122 (i.e not one of the standard ASCII letters, digits, or '_'),
    123 or the initial character is a digit, then the name is
    124 mangled as a sequence of encoded Unicode letters.
    125 A Unicode encoding starts with a <SAMP>`U'</SAMP> to indicate
    126 that Unicode escapes are used, followed by the number of
    127 bytes used by the Unicode encoding, followed by the bytes
    128 representing the encoding.  ASSCI letters and
    129 non-initial digits are encoded without change.  However, all
    130 other characters (including underscore and initial digits) are
    131 translated into a sequence starting with an underscore,
    132 followed by the big-endian 4-hex-digit lower-case encoding of the character.
    133 
    134 </P>
    135 <P>
    136 If a method name contains Unicode-escaped characters, the
    137 entire mangled method name is followed by a <SAMP>`U'</SAMP>.
    138 
    139 </P>
    140 <P>
    141 For example, the method <CODE>X\u0319::M\u002B(int)</CODE> is encoded as
    142 <SAMP>`M_002b__U6X_0319iU'</SAMP>.
    143 
    144 </P>
    145 
    146 
    147 <H3><A NAME="SEC24" HREF="gxxint_toc.html#TOC24">Pointer and reference types</A></H3>
    148 
    149 <P>
    150 A C++ pointer type is mangled as <SAMP>`P'</SAMP> followed by the
    151 mangling of the type pointed to.
    152 
    153 </P>
    154 <P>
    155 A C++ reference type as mangled as <SAMP>`R'</SAMP> followed by the
    156 mangling of the type referenced.
    157 
    158 </P>
    159 <P>
    160 A Java object reference type is equivalent
    161 to a C++ pointer parameter, so we mangle such an parameter type
    162 as <SAMP>`P'</SAMP> followed by the mangling of the class name.
    163 
    164 </P>
    165 
    166 
    167 <H3><A NAME="SEC25" HREF="gxxint_toc.html#TOC25">Qualified names</A></H3>
    168 
    169 <P>
    170 Both C++ and Java allow a class to be lexically nested inside another
    171 class.  C++ also supports namespaces (not yet implemented by G++).
    172 Java also supports packages.
    173 
    174 </P>
    175 <P>
    176 These are all mangled the same way:  First the letter <SAMP>`Q'</SAMP>
    177 indicates that we are emitting a qualified name.
    178 That is followed by the number of parts in the qualified name.
    179 If that number is 9 or less, it is emitted with no delimiters.
    180 Otherwise, an underscore is written before and after the count.
    181 Then follows each part of the qualified name, as described above.
    182 
    183 </P>
    184 <P>
    185 For example <CODE>Foo::\u0319::Bar</CODE> is encoded as
    186 <SAMP>`Q33FooU5_03193Bar'</SAMP>.
    187 
    188 </P>
    189 
    190 
    191 <H3><A NAME="SEC26" HREF="gxxint_toc.html#TOC26">Templates</A></H3>
    192 
    193 <P>
    194 A class template instantiation is encoded as the letter <SAMP>`t'</SAMP>,
    195 followed by the encoding of the template name, followed
    196 the number of template parameters, followed by encoding of the template
    197 parameters.  If a template parameter is a type, it is written
    198 as a <SAMP>`Z'</SAMP> followed by the encoding of the type.
    199 
    200 </P>
    201 <P>
    202 A function template specialization (either an instantiation or an
    203 explicit specialization) is encoded by an <SAMP>`H'</SAMP> followed by the
    204 encoding of the template parameters, as described above, followed by 
    205 an <SAMP>`_'</SAMP>, the encoding of the argument types template function (not the
    206 specialization), another <SAMP>`_'</SAMP>, and the return type.  (Like the
    207 argument types, the return type is the return type of the function
    208 template, not the specialization.)  Template parameters in the argument
    209 and return types are encoded by an <SAMP>`X'</SAMP> for type parameters, or a
    210 <SAMP>`Y'</SAMP> for constant parameters, and an index indicating their position
    211 in the template parameter list declaration.
    212 
    213 </P>
    214 
    215 
    216 <H3><A NAME="SEC27" HREF="gxxint_toc.html#TOC27">Arrays</A></H3>
    217 
    218 <P>
    219 C++ array types are mangled by emitting <SAMP>`A'</SAMP>, followed by
    220 the length of the array, followed by an <SAMP>`_'</SAMP>, followed by
    221 the mangling of the element type.  Of course, normally
    222 array parameter types decay into a pointer types, so you
    223 don't see this.
    224 
    225 </P>
    226 <P>
    227 Java arrays are objects.  A Java type <CODE>T[]</CODE> is mangled
    228 as if it were the C++ type <CODE>JArray&#60;T&#62;</CODE>.
    229 For example <CODE>java.lang.String[]</CODE> is encoded as
    230 <SAMP>`Pt6JArray1ZPQ34java4lang6String'</SAMP>.
    231 
    232 </P>
    233 
    234 
    235 <H3><A NAME="SEC28" HREF="gxxint_toc.html#TOC28">Table of demangling code characters</A></H3>
    236 
    237 <P>
    238 The following special characters are used in mangling:
    239 
    240 </P>
    241 <DL COMPACT>
    242 
    243 <DT><SAMP>`A'</SAMP>
    244 <DD>
    245 Indicates a C++ array type.
    246 
    247 <DT><SAMP>`b'</SAMP>
    248 <DD>
    249 Encodes the C++ <CODE>bool</CODE> type,
    250 and the Java <CODE>boolean</CODE> type.
    251 
    252 <DT><SAMP>`c'</SAMP>
    253 <DD>
    254 Encodes the C++ <CODE>char</CODE> type, and the Java <CODE>byte</CODE> type.
    255 
    256 <DT><SAMP>`C'</SAMP>
    257 <DD>
    258 A modifier to indicate a <CODE>const</CODE> type.
    259 Also used to indicate a <CODE>const</CODE> member function
    260 (in which cases it precedes the encoding of the method's class).
    261 
    262 <DT><SAMP>`d'</SAMP>
    263 <DD>
    264 Encodes the C++ and Java <CODE>double</CODE> types.
    265 
    266 <DT><SAMP>`e'</SAMP>
    267 <DD>
    268 Indicates extra unknown arguments <CODE>...</CODE>.
    269 
    270 <DT><SAMP>`f'</SAMP>
    271 <DD>
    272 Encodes the C++ and Java <CODE>float</CODE> types.
    273 
    274 <DT><SAMP>`F'</SAMP>
    275 <DD>
    276 Used to indicate a function type.
    277 
    278 <DT><SAMP>`H'</SAMP>
    279 <DD>
    280 Used to indicate a template function.
    281 
    282 <DT><SAMP>`i'</SAMP>
    283 <DD>
    284 Encodes the C++ and Java <CODE>int</CODE> types.
    285 
    286 <DT><SAMP>`J'</SAMP>
    287 <DD>
    288 Indicates a complex type.
    289 
    290 <DT><SAMP>`l'</SAMP>
    291 <DD>
    292 Encodes the C++ <CODE>long</CODE> type.
    293 
    294 <DT><SAMP>`P'</SAMP>
    295 <DD>
    296 Indicates a pointer type.  Followed by the type pointed to.
    297 
    298 <DT><SAMP>`Q'</SAMP>
    299 <DD>
    300 Used to mangle qualified names, which arise from nested classes.
    301 Should also be used for namespaces (?).
    302 In Java used to mangle package-qualified names, and inner classes.
    303 
    304 <DT><SAMP>`r'</SAMP>
    305 <DD>
    306 Encodes the GNU C++ <CODE>long double</CODE> type.
    307 
    308 <DT><SAMP>`R'</SAMP>
    309 <DD>
    310 Indicates a reference type.  Followed by the referenced type.
    311 
    312 <DT><SAMP>`s'</SAMP>
    313 <DD>
    314 Encodes the C++ and java <CODE>short</CODE> types.
    315 
    316 <DT><SAMP>`S'</SAMP>
    317 <DD>
    318 A modifier that indicates that the following integer type is signed.
    319 Only used with <CODE>char</CODE>.
    320 
    321 Also used as a modifier to indicate a static member function.
    322 
    323 <DT><SAMP>`t'</SAMP>
    324 <DD>
    325 Indicates a template instantiation.
    326 
    327 <DT><SAMP>`T'</SAMP>
    328 <DD>
    329 A back reference to a previously seen type.
    330 
    331 <DT><SAMP>`U'</SAMP>
    332 <DD>
    333 A modifier that indicates that the following integer type is unsigned.
    334 Also used to indicate that the following class or namespace name
    335 is encoded using Unicode-mangling.
    336 
    337 <DT><SAMP>`v'</SAMP>
    338 <DD>
    339 Encodes the C++ and Java <CODE>void</CODE> types.
    340 
    341 <DT><SAMP>`V'</SAMP>
    342 <DD>
    343 A modified for a <CODE>const</CODE> type or method.
    344 
    345 <DT><SAMP>`w'</SAMP>
    346 <DD>
    347 Encodes the C++ <CODE>wchar_t</CODE> type, and the Java <CODE>char</CODE> types.
    348 
    349 <DT><SAMP>`x'</SAMP>
    350 <DD>
    351 Encodes the GNU C++ <CODE>long long</CODE> type, and the Java <CODE>long</CODE> type.
    352 
    353 <DT><SAMP>`X'</SAMP>
    354 <DD>
    355 Encodes a template type parameter, when part of a function type.
    356 
    357 <DT><SAMP>`Y'</SAMP>
    358 <DD>
    359 Encodes a template constant parameter, when part of a function type.
    360 
    361 <DT><SAMP>`Z'</SAMP>
    362 <DD>
    363 Used for template type parameters. 
    364 
    365 </DL>
    366 
    367 <P>
    368 The letters <SAMP>`G'</SAMP>, <SAMP>`M'</SAMP>, <SAMP>`O'</SAMP>, and <SAMP>`p'</SAMP>
    369 also seem to be used for obscure purposes ...
    370 
    371 </P>
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