commit 0ff58e8b175a51562047958b47886003a2657f3e
parent a6a242a3ee0286eb47cdbe5bce3d80eaa870c39f
Author: ssnf <ssnf@ssnf.xyz>
Date: Mon, 21 Jun 2021 01:12:00 +0000
first playable build
Diffstat:
M | src/p_setup.c | | | 727 | +++++++++++++++++++++++++++++++++++++------------------------------------------ |
1 file changed, 336 insertions(+), 391 deletions(-)
diff --git a/src/p_setup.c b/src/p_setup.c
@@ -1,6 +1,7 @@
#include <math.h>
-#include "z_zone.h"
+
#include "m_swap.h"
+#include "z_zone.h"
#include "m_bbox.h"
#include "g_game.h"
#include "i_system.h"
@@ -9,9 +10,11 @@
#include "p_local.h"
#include "s_sound.h"
#include "doomstat.h"
-void P_SpawnMapThing (mapthing_t* mthing);
-int numvertexes;
-vertex_t* vertexes;
+
+#define MAX_DEATHMATCH_STARTS 10
+
+vertex_t* vertexes;
+int numvertexes;
int numsegs;
seg_t* segs;
int numsectors;
@@ -25,431 +28,373 @@ line_t* lines;
int numsides;
side_t* sides;
int bmapwidth;
-int bmapheight;
-short* blockmap;
-short* blockmaplump;
+int bmapheight;
+short* blockmap;
+short* blockmaplump;
fixed_t bmaporgx;
fixed_t bmaporgy;
-mobj_t** blocklinks;
+mobj_t** blocklinks;
byte* rejectmatrix;
-#define MAX_DEATHMATCH_STARTS 10
mapthing_t deathmatchstarts[MAX_DEATHMATCH_STARTS];
mapthing_t* deathmatch_p;
mapthing_t playerstarts[MAXPLAYERS];
-void P_LoadVertexes (int lump)
+
+void P_SpawnMapThing(mapthing_t* mthing);
+
+void
+P_LoadVertexes(int lump)
{
- byte* data;
- int i;
- mapvertex_t* ml;
- vertex_t* li;
- numvertexes = W_LumpLength (lump) / sizeof(mapvertex_t);
- vertexes = Z_Malloc (numvertexes*sizeof(vertex_t),PU_LEVEL,0);
- data = W_CacheLumpNum (lump,PU_STATIC);
- ml = (mapvertex_t *)data;
- li = vertexes;
- for (i=0 ; i<numvertexes ; i++, li++, ml++)
- {
- li->x = SHORT(ml->x)<<FRACBITS;
- li->y = SHORT(ml->y)<<FRACBITS;
- }
- Z_Free (data);
+ mapvertex_t* ml;
+ vertex_t* li;
+ byte* data;
+ int i;
+
+ numvertexes = W_LumpLength(lump) / sizeof(mapvertex_t);
+ vertexes = Z_Malloc(numvertexes*sizeof(vertex_t),PU_LEVEL,0);
+ data = W_CacheLumpNum(lump,PU_STATIC);
+ ml = (mapvertex_t *)data;
+ li = vertexes;
+ for (i = 0; i < numvertexes; ++i, ++li, ++ml) {
+ li->x = SHORT(ml->x)<<FRACBITS;
+ li->y = SHORT(ml->y)<<FRACBITS;
+ }
+ Z_Free(data);
}
-void P_LoadSegs (int lump)
+
+void
+P_LoadSegs(int lump)
{
- byte* data;
- int i;
- mapseg_t* ml;
- seg_t* li;
- line_t* ldef;
- int linedef;
- int side;
- numsegs = W_LumpLength (lump) / sizeof(mapseg_t);
- segs = Z_Malloc (numsegs*sizeof(seg_t),PU_LEVEL,0);
- memset (segs, 0, numsegs*sizeof(seg_t));
- data = W_CacheLumpNum (lump,PU_STATIC);
- ml = (mapseg_t *)data;
- li = segs;
- for (i=0 ; i<numsegs ; i++, li++, ml++)
- {
- li->v1 = &vertexes[SHORT(ml->v1)];
- li->v2 = &vertexes[SHORT(ml->v2)];
- li->angle = (SHORT(ml->angle))<<16;
- li->offset = (SHORT(ml->offset))<<16;
- linedef = SHORT(ml->linedef);
- ldef = &lines[linedef];
- li->linedef = ldef;
- side = SHORT(ml->side);
- li->sidedef = &sides[ldef->sidenum[side]];
- li->frontsector = sides[ldef->sidenum[side]].sector;
- if (ldef-> flags & ML_TWOSIDED)
- li->backsector = sides[ldef->sidenum[side^1]].sector;
- else
- li->backsector = 0;
- }
- Z_Free (data);
+ byte* data;
+ mapseg_t* ml;
+ seg_t* li;
+ line_t* ldef;
+ int i, linedef, side;
+
+ numsegs = W_LumpLength(lump) / sizeof(mapseg_t);
+ segs = Z_Malloc(numsegs*sizeof(seg_t),PU_LEVEL,0);
+ memset(segs, 0, numsegs*sizeof(seg_t));
+ data = W_CacheLumpNum(lump,PU_STATIC);
+ ml = (mapseg_t*)data;
+ li = segs;
+ for (i = 0; i < numsegs; ++i, ++li, ++ml) {
+ li->v1 = &vertexes[SHORT(ml->v1)];
+ li->v2 = &vertexes[SHORT(ml->v2)];
+ li->angle = (SHORT(ml->angle))<<16;
+ li->offset = (SHORT(ml->offset))<<16;
+ linedef = SHORT(ml->linedef);
+ ldef = &lines[linedef];
+ li->linedef = ldef;
+ side = SHORT(ml->side);
+ li->sidedef = &sides[ldef->sidenum[side]];
+ li->frontsector = sides[ldef->sidenum[side]].sector;
+ if(ldef-> flags & ML_TWOSIDED) li->backsector = sides[ldef->sidenum[side^1]].sector;
+ else li->backsector = 0;
+ }
+ Z_Free(data);
}
-void P_LoadSubsectors (int lump)
+
+void
+P_LoadSubsectors(int lump)
{
- byte* data;
- int i;
- mapsubsector_t* ms;
- subsector_t* ss;
- numsubsectors = W_LumpLength (lump) / sizeof(mapsubsector_t);
- subsectors = Z_Malloc (numsubsectors*sizeof(subsector_t),PU_LEVEL,0);
- data = W_CacheLumpNum (lump,PU_STATIC);
- ms = (mapsubsector_t *)data;
- memset (subsectors,0, numsubsectors*sizeof(subsector_t));
- ss = subsectors;
- for (i=0 ; i<numsubsectors ; i++, ss++, ms++)
- {
- ss->numlines = SHORT(ms->numsegs);
- ss->firstline = SHORT(ms->firstseg);
- }
- Z_Free (data);
+ mapsubsector_t* ms;
+ subsector_t* ss;
+ byte* data;
+ int i;
+
+ numsubsectors = W_LumpLength(lump) / sizeof(mapsubsector_t);
+ subsectors = Z_Malloc(numsubsectors * sizeof(subsector_t), PU_LEVEL, 0);
+ data = W_CacheLumpNum(lump, PU_STATIC);
+ ms = (mapsubsector_t*)data;
+ memset(subsectors, 0, numsubsectors*sizeof(subsector_t));
+ ss = subsectors;
+ for (i = 0; i < numsubsectors; ++i, ++ss, ++ms) {
+ ss->numlines = SHORT(ms->numsegs);
+ ss->firstline = SHORT(ms->firstseg);
+ }
+ Z_Free(data);
}
-void P_LoadSectors (int lump)
+
+void
+P_LoadSectors(int lump)
{
- byte* data;
- int i;
- mapsector_t* ms;
- sector_t* ss;
- numsectors = W_LumpLength (lump) / sizeof(mapsector_t);
- sectors = Z_Malloc (numsectors*sizeof(sector_t),PU_LEVEL,0);
- memset (sectors, 0, numsectors*sizeof(sector_t));
- data = W_CacheLumpNum (lump,PU_STATIC);
- ms = (mapsector_t *)data;
- ss = sectors;
- for (i=0 ; i<numsectors ; i++, ss++, ms++)
- {
- ss->floorheight = SHORT(ms->floorheight)<<FRACBITS;
- ss->ceilingheight = SHORT(ms->ceilingheight)<<FRACBITS;
- ss->floorpic = R_FlatNumForName(ms->floorpic);
- ss->ceilingpic = R_FlatNumForName(ms->ceilingpic);
- ss->lightlevel = SHORT(ms->lightlevel);
- ss->special = SHORT(ms->special);
- ss->tag = SHORT(ms->tag);
- ss->thinglist = NULL;
- }
- Z_Free (data);
+ mapsector_t* ms;
+ sector_t* ss;
+ byte* data;
+ int i;
+
+ numsectors = W_LumpLength(lump) / sizeof(mapsector_t);
+ sectors = Z_Malloc(numsectors * sizeof(sector_t), PU_LEVEL, 0);
+ memset(sectors, 0, numsectors * sizeof(sector_t));
+ data = W_CacheLumpNum(lump,PU_STATIC);
+ ms = (mapsector_t*)data;
+ ss = sectors;
+ for (i = 0; i < numsectors; ++i, ++ss, ++ms) {
+ ss->floorheight = SHORT(ms->floorheight)<<FRACBITS;
+ ss->ceilingheight = SHORT(ms->ceilingheight)<<FRACBITS;
+ ss->floorpic = R_FlatNumForName(ms->floorpic);
+ ss->ceilingpic = R_FlatNumForName(ms->ceilingpic);
+ ss->lightlevel = SHORT(ms->lightlevel);
+ ss->special = SHORT(ms->special);
+ ss->tag = SHORT(ms->tag);
+ ss->thinglist = NULL;
+ }
+ Z_Free(data);
}
-void P_LoadNodes (int lump)
+
+void
+P_LoadNodes(int lump)
{
- byte* data;
- int i;
- int j;
- int k;
- mapnode_t* mn;
- node_t* no;
- numnodes = W_LumpLength (lump) / sizeof(mapnode_t);
- nodes = Z_Malloc (numnodes*sizeof(node_t),PU_LEVEL,0);
- data = W_CacheLumpNum (lump,PU_STATIC);
- mn = (mapnode_t *)data;
- no = nodes;
- for (i=0 ; i<numnodes ; i++, no++, mn++)
- {
- no->x = SHORT(mn->x)<<FRACBITS;
- no->y = SHORT(mn->y)<<FRACBITS;
- no->dx = SHORT(mn->dx)<<FRACBITS;
- no->dy = SHORT(mn->dy)<<FRACBITS;
- for (j=0 ; j<2 ; j++)
- {
- no->children[j] = SHORT(mn->children[j]);
- for (k=0 ; k<4 ; k++)
- no->bbox[j][k] = SHORT(mn->bbox[j][k])<<FRACBITS;
+ byte* data;
+ mapnode_t* mn;
+ node_t* no;
+ int i, j, k;
+
+ numnodes = W_LumpLength(lump) / sizeof(mapnode_t);
+ nodes = Z_Malloc(numnodes*sizeof(node_t),PU_LEVEL,0);
+ data = W_CacheLumpNum(lump,PU_STATIC);
+ mn = (mapnode_t*)data;
+ no = nodes;
+ for (i = 0; i < numnodes; ++i, ++no, ++mn) {
+ no->x = SHORT(mn->x)<<FRACBITS;
+ no->y = SHORT(mn->y)<<FRACBITS;
+ no->dx = SHORT(mn->dx)<<FRACBITS;
+ no->dy = SHORT(mn->dy)<<FRACBITS;
+ for (j = 0; j < 2; ++j) {
+ no->children[j] = SHORT(mn->children[j]);
+ for (k = 0; k < 4; ++k) no->bbox[j][k] = SHORT(mn->bbox[j][k])<<FRACBITS;
+ }
}
- }
- Z_Free (data);
+ Z_Free(data);
}
-void P_LoadThings (int lump)
+
+void
+P_LoadThings(int lump)
{
- byte* data;
- int i;
- mapthing_t* mt;
- int numthings;
- boolean spawn;
- data = W_CacheLumpNum (lump,PU_STATIC);
- numthings = W_LumpLength (lump) / sizeof(mapthing_t);
- mt = (mapthing_t *)data;
- for (i=0 ; i<numthings ; i++, mt++)
- {
- spawn = true;
- if ( gamemode != commercial)
- {
- switch(mt->type)
- {
- case 68:
- case 64:
- case 88:
- case 89:
- case 69:
- case 67:
- case 71:
- case 65:
- case 66:
- case 84:
- spawn = false;
- break;
- }
+ mapthing_t* mt;
+ byte* data;
+ int i, numthings;
+ boolean spawn;
+ data = W_CacheLumpNum(lump, PU_STATIC);
+
+ numthings = W_LumpLength(lump) / sizeof(mapthing_t);
+ mt = (mapthing_t *)data;
+ for (i = 0; i < numthings; ++i, ++mt) {
+ spawn = true;
+ if(spawn == false) break;
+ mt->x = SHORT(mt->x);
+ mt->y = SHORT(mt->y);
+ mt->angle = SHORT(mt->angle);
+ mt->type = SHORT(mt->type);
+ mt->options = SHORT(mt->options);
+ P_SpawnMapThing(mt);
}
- if (spawn == false)
- break;
- mt->x = SHORT(mt->x);
- mt->y = SHORT(mt->y);
- mt->angle = SHORT(mt->angle);
- mt->type = SHORT(mt->type);
- mt->options = SHORT(mt->options);
- P_SpawnMapThing (mt);
- }
- Z_Free (data);
+ Z_Free(data);
}
-void P_LoadLineDefs (int lump)
+
+void
+P_LoadLineDefs(int lump)
{
- byte* data;
- int i;
- maplinedef_t* mld;
- line_t* ld;
- vertex_t* v1;
- vertex_t* v2;
- numlines = W_LumpLength (lump) / sizeof(maplinedef_t);
- lines = Z_Malloc (numlines*sizeof(line_t),PU_LEVEL,0);
- memset (lines, 0, numlines*sizeof(line_t));
- data = W_CacheLumpNum (lump,PU_STATIC);
- mld = (maplinedef_t *)data;
- ld = lines;
- for (i=0 ; i<numlines ; i++, mld++, ld++)
- {
- ld->flags = SHORT(mld->flags);
- ld->special = SHORT(mld->special);
- ld->tag = SHORT(mld->tag);
- v1 = ld->v1 = &vertexes[SHORT(mld->v1)];
- v2 = ld->v2 = &vertexes[SHORT(mld->v2)];
- ld->dx = v2->x - v1->x;
- ld->dy = v2->y - v1->y;
- if (!ld->dx)
- ld->slopetype = ST_VERTICAL;
- else if (!ld->dy)
- ld->slopetype = ST_HORIZONTAL;
- else
- {
- if (FixedDiv (ld->dy , ld->dx) > 0)
- ld->slopetype = ST_POSITIVE;
- else
- ld->slopetype = ST_NEGATIVE;
- }
- if (v1->x < v2->x)
- {
- ld->bbox[BOXLEFT] = v1->x;
- ld->bbox[BOXRIGHT] = v2->x;
- }
- else
- {
- ld->bbox[BOXLEFT] = v2->x;
- ld->bbox[BOXRIGHT] = v1->x;
+ line_t* ld;
+ vertex_t* v1;
+ vertex_t* v2;
+ byte* data;
+ int i;
+ maplinedef_t* mld;
+
+ numlines = W_LumpLength(lump) / sizeof(maplinedef_t);
+ lines = Z_Malloc(numlines*sizeof(line_t),PU_LEVEL,0);
+ memset(lines, 0, numlines*sizeof(line_t));
+ data = W_CacheLumpNum(lump,PU_STATIC);
+ mld = (maplinedef_t*)data;
+ ld = lines;
+ for (i = 0; i < numlines; ++i, ++mld, ++ld) {
+ ld->flags = SHORT(mld->flags);
+ ld->special = SHORT(mld->special);
+ ld->tag = SHORT(mld->tag);
+ v1 = ld->v1 = &vertexes[SHORT(mld->v1)];
+ v2 = ld->v2 = &vertexes[SHORT(mld->v2)];
+ ld->dx = v2->x - v1->x;
+ ld->dy = v2->y - v1->y;
+ if(!ld->dx) ld->slopetype = ST_VERTICAL;
+ else if (!ld->dy) ld->slopetype = ST_HORIZONTAL;
+ else {
+ if(FixedDiv(ld->dy , ld->dx) > 0) ld->slopetype = ST_POSITIVE;
+ else ld->slopetype = ST_NEGATIVE;
+ }
+ if(v1->x < v2->x) {
+ ld->bbox[BOXLEFT] = v1->x;
+ ld->bbox[BOXRIGHT] = v2->x;
+ } else {
+ ld->bbox[BOXLEFT] = v2->x;
+ ld->bbox[BOXRIGHT] = v1->x;
+ }
+ if (v1->y < v2->y) {
+ ld->bbox[BOXBOTTOM] = v1->y;
+ ld->bbox[BOXTOP] = v2->y;
+ } else {
+ ld->bbox[BOXBOTTOM] = v2->y;
+ ld->bbox[BOXTOP] = v1->y;
+ }
+ ld->sidenum[0] = SHORT(mld->sidenum[0]);
+ ld->sidenum[1] = SHORT(mld->sidenum[1]);
+ if(ld->sidenum[0] != -1) ld->frontsector = sides[ld->sidenum[0]].sector;
+ else ld->frontsector = 0;
+ if(ld->sidenum[1] != -1) ld->backsector = sides[ld->sidenum[1]].sector;
+ else ld->backsector = 0;
}
- if (v1->y < v2->y)
- {
- ld->bbox[BOXBOTTOM] = v1->y;
- ld->bbox[BOXTOP] = v2->y;
- }
- else
- {
- ld->bbox[BOXBOTTOM] = v2->y;
- ld->bbox[BOXTOP] = v1->y;
- }
- ld->sidenum[0] = SHORT(mld->sidenum[0]);
- ld->sidenum[1] = SHORT(mld->sidenum[1]);
- if (ld->sidenum[0] != -1)
- ld->frontsector = sides[ld->sidenum[0]].sector;
- else
- ld->frontsector = 0;
- if (ld->sidenum[1] != -1)
- ld->backsector = sides[ld->sidenum[1]].sector;
- else
- ld->backsector = 0;
- }
- Z_Free (data);
+ Z_Free(data);
}
-void P_LoadSideDefs (int lump)
+
+void
+P_LoadSideDefs(int lump)
{
- byte* data;
- int i;
- mapsidedef_t* msd;
- side_t* sd;
- numsides = W_LumpLength (lump) / sizeof(mapsidedef_t);
- sides = Z_Malloc (numsides*sizeof(side_t),PU_LEVEL,0);
- memset (sides, 0, numsides*sizeof(side_t));
- data = W_CacheLumpNum (lump,PU_STATIC);
- msd = (mapsidedef_t *)data;
- sd = sides;
- for (i=0 ; i<numsides ; i++, msd++, sd++)
- {
- sd->textureoffset = SHORT(msd->textureoffset)<<FRACBITS;
- sd->rowoffset = SHORT(msd->rowoffset)<<FRACBITS;
- sd->toptexture = R_TextureNumForName(msd->toptexture);
- sd->bottomtexture = R_TextureNumForName(msd->bottomtexture);
- sd->midtexture = R_TextureNumForName(msd->midtexture);
- sd->sector = §ors[SHORT(msd->sector)];
- }
- Z_Free (data);
+ mapsidedef_t* msd;
+ side_t* sd;
+ byte* data;
+ int i;
+
+ numsides = W_LumpLength(lump) / sizeof(mapsidedef_t);
+ sides = Z_Malloc(numsides*sizeof(side_t),PU_LEVEL,0);
+ memset(sides, 0, numsides*sizeof(side_t));
+ data = W_CacheLumpNum(lump,PU_STATIC);
+ msd = (mapsidedef_t*)data;
+ sd = sides;
+ for (i = 0; i < numsides; ++i, ++msd, ++sd) {
+ sd->textureoffset = SHORT(msd->textureoffset)<<FRACBITS;
+ sd->rowoffset = SHORT(msd->rowoffset)<<FRACBITS;
+ sd->toptexture = R_TextureNumForName(msd->toptexture);
+ sd->bottomtexture = R_TextureNumForName(msd->bottomtexture);
+ sd->midtexture = R_TextureNumForName(msd->midtexture);
+ sd->sector = §ors[SHORT(msd->sector)];
+ }
+ Z_Free(data);
}
-void P_LoadBlockMap (int lump)
+
+void
+P_LoadBlockMap(int lump)
{
- int i;
- int count;
- blockmaplump = W_CacheLumpNum (lump,PU_LEVEL);
- blockmap = blockmaplump+4;
- count = W_LumpLength (lump)/2;
- for (i=0 ; i<count ; i++)
- blockmaplump[i] = SHORT(blockmaplump[i]);
- bmaporgx = blockmaplump[0]<<FRACBITS;
- bmaporgy = blockmaplump[1]<<FRACBITS;
- bmapwidth = blockmaplump[2];
- bmapheight = blockmaplump[3];
- count = sizeof(*blocklinks)* bmapwidth*bmapheight;
- blocklinks = Z_Malloc (count,PU_LEVEL, 0);
- memset (blocklinks, 0, count);
+ int i, count;
+
+ blockmaplump = W_CacheLumpNum(lump,PU_LEVEL);
+ blockmap = blockmaplump+4;
+ count = W_LumpLength(lump)/2;
+ for (i = 0 ; i < count ; ++i) blockmaplump[i] = SHORT(blockmaplump[i]);
+ bmaporgx = blockmaplump[0]<<FRACBITS;
+ bmaporgy = blockmaplump[1]<<FRACBITS;
+ bmapwidth = blockmaplump[2];
+ bmapheight = blockmaplump[3];
+ count = sizeof(*blocklinks) * bmapwidth*bmapheight;
+ blocklinks = Z_Malloc(count,PU_LEVEL, 0);
+ memset(blocklinks, 0, count);
}
-void P_GroupLines (void)
+
+void
+P_GroupLines()
{
- line_t** linebuffer;
- int i;
- int j;
- int total;
- line_t* li;
- sector_t* sector;
- subsector_t* ss;
- seg_t* seg;
- fixed_t bbox[4];
- int block;
- ss = subsectors;
- for (i=0 ; i<numsubsectors ; i++, ss++)
- {
- seg = &segs[ss->firstline];
- ss->sector = seg->sidedef->sector;
- }
- li = lines;
- total = 0;
- for (i=0 ; i<numlines ; i++, li++)
- {
- total++;
- li->frontsector->linecount++;
- if (li->backsector && li->backsector != li->frontsector)
- {
- li->backsector->linecount++;
- total++;
+ line_t** linebuffer;
+ line_t* li;
+ sector_t* sector;
+ subsector_t* ss;
+ seg_t* seg;
+ fixed_t bbox[4];
+ int i, j , total, block;
+
+ ss = subsectors;
+ for (i = 0; i < numsubsectors; ++i, ++ss) {
+ seg = &segs[ss->firstline];
+ ss->sector = seg->sidedef->sector;
}
- }
- linebuffer = Z_Malloc (total*4, PU_LEVEL, 0);
- sector = sectors;
- for (i=0 ; i<numsectors ; i++, sector++)
- {
- M_ClearBox (bbox);
- sector->lines = linebuffer;
li = lines;
- for (j=0 ; j<numlines ; j++, li++)
- {
- if (li->frontsector == sector || li->backsector == sector)
- {
- *linebuffer++ = li;
- M_AddToBox (bbox, li->v1->x, li->v1->y);
- M_AddToBox (bbox, li->v2->x, li->v2->y);
- }
+ total = 0;
+ for (i = 0; i < numlines; ++i, ++li) {
+ ++total;
+ ++li->frontsector->linecount;
+ if (li->backsector && li->backsector != li->frontsector) {
+ ++total;
+ ++li->backsector->linecount;
+ }
+ }
+ linebuffer = Z_Malloc(total * 4 * 4, PU_LEVEL, 0); /* todo: figure out proper size */
+ sector = sectors;
+ for (i = 0; i < numsectors; ++i, ++sector) {
+ M_ClearBox(bbox);
+ sector->lines = linebuffer;
+ li = lines;
+ for (j = 0; j < numlines; ++j, ++li) {
+ if(li->frontsector == sector || li->backsector == sector) {
+ *linebuffer++ = li;
+ M_AddToBox(bbox, li->v1->x, li->v1->y);
+ M_AddToBox(bbox, li->v2->x, li->v2->y);
+ }
+ }
+ if (linebuffer - sector->lines != sector->linecount) I_Error("P_GroupLines: miscounted");
+ sector->soundorg.x = (bbox[BOXRIGHT]+bbox[BOXLEFT])/2;
+ sector->soundorg.y = (bbox[BOXTOP]+bbox[BOXBOTTOM])/2;
+ block = (bbox[BOXTOP]-bmaporgy+MAXRADIUS)>>MAPBLOCKSHIFT;
+ block = block >= bmapheight ? bmapheight-1 : block;
+ sector->blockbox[BOXTOP]=block;
+ block = (bbox[BOXBOTTOM]-bmaporgy-MAXRADIUS)>>MAPBLOCKSHIFT;
+ block = block < 0 ? 0 : block;
+ sector->blockbox[BOXBOTTOM]=block;
+ block = (bbox[BOXRIGHT]-bmaporgx+MAXRADIUS)>>MAPBLOCKSHIFT;
+ block = block >= bmapwidth ? bmapwidth-1 : block;
+ sector->blockbox[BOXRIGHT]=block;
+ block = (bbox[BOXLEFT]-bmaporgx-MAXRADIUS)>>MAPBLOCKSHIFT;
+ block = block < 0 ? 0 : block;
+ sector->blockbox[BOXLEFT]=block;
}
- if (linebuffer - sector->lines != sector->linecount)
- I_Error ("P_GroupLines: miscounted");
- sector->soundorg.x = (bbox[BOXRIGHT]+bbox[BOXLEFT])/2;
- sector->soundorg.y = (bbox[BOXTOP]+bbox[BOXBOTTOM])/2;
- block = (bbox[BOXTOP]-bmaporgy+MAXRADIUS)>>MAPBLOCKSHIFT;
- block = block >= bmapheight ? bmapheight-1 : block;
- sector->blockbox[BOXTOP]=block;
- block = (bbox[BOXBOTTOM]-bmaporgy-MAXRADIUS)>>MAPBLOCKSHIFT;
- block = block < 0 ? 0 : block;
- sector->blockbox[BOXBOTTOM]=block;
- block = (bbox[BOXRIGHT]-bmaporgx+MAXRADIUS)>>MAPBLOCKSHIFT;
- block = block >= bmapwidth ? bmapwidth-1 : block;
- sector->blockbox[BOXRIGHT]=block;
- block = (bbox[BOXLEFT]-bmaporgx-MAXRADIUS)>>MAPBLOCKSHIFT;
- block = block < 0 ? 0 : block;
- sector->blockbox[BOXLEFT]=block;
- }
}
+
void
-P_SetupLevel
-( int episode,
- int map,
- int playermask,
- skill_t skill)
+P_SetupLevel(int episode, int map, int playermask, skill_t skill)
{
- int i;
- char lumpname[9];
- int lumpnum;
- totalkills = totalitems = totalsecret = wminfo.maxfrags = 0;
- wminfo.partime = 180;
- for (i=0 ; i<MAXPLAYERS ; i++)
- {
- players[i].killcount = players[i].secretcount
- = players[i].itemcount = 0;
- }
- players[consoleplayer].viewz = 1;
- S_Start ();
-#if 0
- if (debugfile)
- {
- Z_FreeTags (PU_LEVEL, MAXINT);
- Z_FileDumpHeap (debugfile);
- }
- else
-#endif
- Z_FreeTags (PU_LEVEL, PU_PURGELEVEL-1);
- P_InitThinkers ();
- W_Reload ();
- if ( gamemode == commercial)
- {
- if (map<10)
- sprintf (lumpname,"map0%i", map);
- else
- sprintf (lumpname,"map%i", map);
- }
- else
- {
+ char lumpname[9];
+ int i, lumpnum;
+
+ totalkills = totalitems = totalsecret = wminfo.maxfrags = 0;
+ wminfo.partime = 180;
+ for (i = 0 ; i < MAXPLAYERS ; ++i)
+ players[i].killcount = players[i].secretcount = players[i].itemcount = 0;
+ players[consoleplayer].viewz = 1;
+ S_Start();
+ Z_FreeTags(PU_LEVEL, PU_PURGELEVEL - 1);
+ P_InitThinkers();
lumpname[0] = 'E';
lumpname[1] = '0' + episode;
lumpname[2] = 'M';
lumpname[3] = '0' + map;
- lumpname[4] = 0;
- }
- lumpnum = W_GetNumForName (lumpname);
- leveltime = 0;
- P_LoadBlockMap (lumpnum+ML_BLOCKMAP);
- P_LoadVertexes (lumpnum+ML_VERTEXES);
- P_LoadSectors (lumpnum+ML_SECTORS);
- P_LoadSideDefs (lumpnum+ML_SIDEDEFS);
- P_LoadLineDefs (lumpnum+ML_LINEDEFS);
- P_LoadSubsectors (lumpnum+ML_SSECTORS);
- P_LoadNodes (lumpnum+ML_NODES);
- P_LoadSegs (lumpnum+ML_SEGS);
- rejectmatrix = W_CacheLumpNum (lumpnum+ML_REJECT,PU_LEVEL);
- P_GroupLines ();
- bodyqueslot = 0;
- deathmatch_p = deathmatchstarts;
- P_LoadThings (lumpnum+ML_THINGS);
- if (deathmatch)
- {
- for (i=0 ; i<MAXPLAYERS ; i++)
- if (playeringame[i])
- {
- players[i].mo = NULL;
- G_DeathMatchSpawnPlayer (i);
- }
- }
- iquehead = iquetail = 0;
- P_SpawnSpecials ();
- if (precache)
- R_PrecacheLevel ();
+ lumpname[4] = '\0';
+ lumpnum = W_GetNumForName(lumpname);
+ leveltime = 0;
+ P_LoadBlockMap(lumpnum+ML_BLOCKMAP);
+ P_LoadVertexes(lumpnum+ML_VERTEXES);
+ P_LoadSectors(lumpnum+ML_SECTORS);
+ P_LoadSideDefs(lumpnum+ML_SIDEDEFS);
+ P_LoadLineDefs(lumpnum+ML_LINEDEFS);
+ P_LoadSubsectors(lumpnum+ML_SSECTORS);
+ P_LoadNodes(lumpnum+ML_NODES);
+ P_LoadSegs(lumpnum+ML_SEGS);
+ rejectmatrix = W_CacheLumpNum(lumpnum+ML_REJECT,PU_LEVEL);
+ P_GroupLines();
+ bodyqueslot = 0;
+ deathmatch_p = deathmatchstarts;
+ P_LoadThings(lumpnum+ML_THINGS);
+ if(deathmatch) {
+ for (i = 0 ; i < MAXPLAYERS; ++i)
+ if (playeringame[i]) {
+ players[i].mo = NULL;
+ G_DeathMatchSpawnPlayer(i);
+ }
+ }
+ iquehead = iquetail = 0;
+ P_SpawnSpecials();
+ if(precache) R_PrecacheLevel();
}
-void P_Init (void)
+
+void
+P_Init()
{
- P_InitSwitchList ();
- P_InitPicAnims ();
- R_InitSprites (sprnames);
+ P_InitSwitchList();
+ P_InitPicAnims();
+ R_InitSprites(sprnames);
}