plan9port

fork of plan9port with libvec, libstr and libsdb
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commit 61601587295f6d0ef1c4084530fe0318e0c72b16
parent 26c6b2579543e928158fa7d3c00d8b0e04ac270c
Author: Chris Schultz <christopher.schultz@auth0.com>
Date:   Fri,  5 Apr 2019 14:08:20 -0500

devdraw: prefer low-power GPU for macOS metal rendering (#231)


Diffstat:
Msrc/cmd/devdraw/cocoa-screen-metal.m | 15+++++++++++++--
1 file changed, 13 insertions(+), 2 deletions(-)

diff --git a/src/cmd/devdraw/cocoa-screen-metal.m b/src/cmd/devdraw/cocoa-screen-metal.m @@ -153,6 +153,7 @@ threadmain(int argc, char **argv) id<MTLLibrary> library; MTLRenderPipelineDescriptor *pipelineDesc; NSError *error; + NSArray *allDevices; const NSWindowStyleMask Winstyle = NSWindowStyleMaskTitled | NSWindowStyleMaskClosable @@ -197,8 +198,18 @@ threadmain(int argc, char **argv) [win setContentView:myContent]; [myContent setWantsLayer:YES]; [myContent setLayerContentsRedrawPolicy:NSViewLayerContentsRedrawOnSetNeedsDisplay]; - - device = MTLCreateSystemDefaultDevice(); + + device = nil; + allDevices = MTLCopyAllDevices(); + for(id mtlDevice in allDevices) { + if ([mtlDevice isLowPower] && ![mtlDevice isRemovable]) { + device = mtlDevice; + break; + } + } + if(!device) + device = MTLCreateSystemDefaultDevice(); + commandQueue = [device newCommandQueue]; layer = (DrawLayer *)[myContent layer];