commit ad4025bd76adf60caf9f3bcaaa9b2cc72dfe0dbc
parent 4ed8efea38afb72dfb0028a4470698563a4176e0
Author: Rob Kroeger <robkroeger@gmail.com>
Date: Tue, 31 Jul 2012 11:24:44 -0400
devdraw: fix for OS X 10.8 (Mountain Lion)
In MacOS 10.8, the NSBitmapImageRep class appears to cache the specified
image data at the time of construction. As a result updates to the
backing memimage object do not get pushed to the screen in flushimg.
This patch creates the NSBitmapImageRep object over again for each
flushimg which would appear to fix the problem.
R=rsc
CC=plan9port.codebot
http://codereview.appspot.com/6443063
Diffstat:
1 file changed, 40 insertions(+), 31 deletions(-)
diff --git a/src/cmd/devdraw/cocoa-screen.m b/src/cmd/devdraw/cocoa-screen.m
@@ -95,10 +95,10 @@ struct
int isofs;
int isnfs;
NSView *content;
- NSBitmapImageRep *img;
int needimg;
int deferflush;
NSCursor *cursor;
+ Memimage *memimage;
} win;
struct
@@ -348,7 +348,6 @@ makewin(char *s)
static Memimage*
initimg(void)
{
- Memimage *i;
NSSize size;
Rectangle r;
@@ -356,32 +355,19 @@ initimg(void)
LOG(@"initimg %.0f %.0f", size.width, size.height);
r = Rect(0, 0, size.width, size.height);
- i = allocmemimage(r, XBGR32);
- if(i == nil)
+ win.memimage = allocmemimage(r, XBGR32);
+ if(win.memimage == nil)
panic("allocmemimage: %r");
- if(i->data == nil)
+ if(win.memimage->data == nil)
panic("i->data == nil");
- win.img = [[NSBitmapImageRep alloc]
- initWithBitmapDataPlanes:&i->data->bdata
- pixelsWide:Dx(r)
- pixelsHigh:Dy(r)
- bitsPerSample:8
- samplesPerPixel:3
- hasAlpha:NO
- isPlanar:NO
- colorSpaceName:NSDeviceRGBColorSpace
- bytesPerRow:bytesperline(r, 32)
- bitsPerPixel:32];
- return i;
+ return win.memimage;
}
static void
resizeimg()
{
- [win.img release];
_drawreplacescreenimage(initimg());
-
mouseresized = 1;
sendmouse();
}
@@ -441,7 +427,7 @@ _flushmemscreen(Rectangle r)
@"waiting image", nil]];
}
-static void drawimg(NSRect, uint);
+static void drawimg(NSBitmapImageRep*, NSRect, uint);
static void drawresizehandle(void);
enum
@@ -456,12 +442,17 @@ static void
flushimg(NSRect rect)
{
NSRect dr, r;
+ NSBitmapImageRep *image;
+ Rectangle rrect;
+ NSSize size;
if([win.content lockFocusIfCanDraw] == 0)
return;
if(win.needimg){
- if(!NSEqualSizes(rect.size, [win.img size])){
+ size.width = win.memimage->r.max.x - win.memimage->r.min.x;
+ size.height = win.memimage->r.max.y - win.memimage->r.min.y;
+ if(!NSEqualSizes(rect.size, size)){
LOG(@"flushimg reject %.0f %.0f",
rect.size.width, rect.size.height);
[win.content unlockFocus];
@@ -473,6 +464,24 @@ flushimg(NSRect rect)
LOG(@"flushimg ok %.0f %.0f", rect.size.width, rect.size.height);
+
+ size = [win.content bounds].size;
+ LOG(@"initimg %.0f %.0f", size.width, size.height);
+ rrect = Rect(0, 0, size.width, size.height);
+
+ // FIXME: It is possible that we could do a smaller pixel copy here.
+ image = [[NSBitmapImageRep alloc]
+ initWithBitmapDataPlanes:&win.memimage->data->bdata
+ pixelsWide:Dx(rrect)
+ pixelsHigh:Dy(rrect)
+ bitsPerSample:8
+ samplesPerPixel:3
+ hasAlpha:NO
+ isPlanar:NO
+ colorSpaceName:NSDeviceRGBColorSpace
+ bytesPerRow:bytesperline(rrect, 32)
+ bitsPerPixel:32];
+
/*
* Unless we are inside "drawRect", we have to round
* the corners ourselves, if this is the custom.
@@ -484,25 +493,25 @@ flushimg(NSRect rect)
r = [win.content bounds];
r.size.height -= Cornersize;
dr = NSIntersectionRect(r, rect);
- drawimg(dr, NSCompositeCopy);
+ drawimg(image, dr, NSCompositeCopy);
r.origin.y = r.size.height;
r.size = NSMakeSize(Cornersize, Cornersize);
dr = NSIntersectionRect(r, rect);
- drawimg(dr, NSCompositeSourceIn);
+ drawimg(image, dr, NSCompositeSourceIn);
- r.origin.x = [win.img size].width - Cornersize;
+ r.origin.x = size.width - Cornersize;
dr = NSIntersectionRect(r, rect);
- drawimg(dr, NSCompositeSourceIn);
+ drawimg(image, dr, NSCompositeSourceIn);
r.size.width = r.origin.x - Cornersize;
r.origin.x -= r.size.width;
dr = NSIntersectionRect(r, rect);
- drawimg(dr, NSCompositeCopy);
+ drawimg(image, dr, NSCompositeCopy);
if(OSX_VERSION<100700 && win.isofs==0){
- r.origin.x = [win.img size].width - Handlesize;
- r.origin.y = [win.img size].height - Handlesize;
+ r.origin.x = size.width - Handlesize;
+ r.origin.y = size.height - Handlesize;
r.size = NSMakeSize(Handlesize, Handlesize);
if(NSIntersectsRect(r, rect))
drawresizehandle();
@@ -546,7 +555,7 @@ flushwin(void)
}
static void
-drawimg(NSRect dr, uint op)
+drawimg(NSBitmapImageRep* image, NSRect dr, uint op)
{
NSRect sr;
@@ -555,7 +564,7 @@ drawimg(NSRect dr, uint op)
sr = [win.content convertRect:dr fromView:nil];
- [win.img drawInRect:dr fromRect:sr
+ [image drawInRect:dr fromRect:sr
operation:op fraction:1
respectFlipped:YES hints:nil];
@@ -570,7 +579,7 @@ drawresizehandle(void)
Point c;
int i,j;
- c = Pt([win.img size].width, [win.img size].height);
+ c = Pt(win.memimage->r.max.x - win.memimage->r.min.x, win.memimage->r.max.y - win.memimage->r.min.y);
[[WIN graphicsContext] setShouldAntialias:NO];