plan9port

fork of plan9port with libvec, libstr and libsdb
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commit e995a0c101863688d5f14649ae3de45a7c43789c
parent d4e16c838ab2cccd97ad6e24fc290239666eaaac
Author: Xiao-Yong <xjin@anl.gov>
Date:   Wed, 19 Jun 2019 13:32:57 -0500

devdraw: cocoa metal screen adds a delayed update (#270)

The immediate display of the screen sometimes miss the update from
the CPU side memory.  No obvious synchronization mechanism is available.
In order to make sure the screen updates properly, we set needsDisplay
again after 16ms delay to ensure a second screen update.

Diffstat:
Msrc/cmd/devdraw/cocoa-screen-metal.m | 7+++++++
1 file changed, 7 insertions(+), 0 deletions(-)

diff --git a/src/cmd/devdraw/cocoa-screen-metal.m b/src/cmd/devdraw/cocoa-screen-metal.m @@ -212,12 +212,19 @@ threadmain(int argc, char **argv) + (void)callsetNeedsDisplayInRect:(NSValue *)v { NSRect r; + dispatch_time_t time; r = [v rectValue]; LOG(@"callsetNeedsDisplayInRect(%g, %g, %g, %g)", r.origin.x, r.origin.y, r.size.width, r.size.height); r = [win convertRectFromBacking:r]; LOG(@"setNeedsDisplayInRect(%g, %g, %g, %g)", r.origin.x, r.origin.y, r.size.width, r.size.height); [layer setNeedsDisplayInRect:r]; + + time = dispatch_time(DISPATCH_TIME_NOW, 16 * NSEC_PER_MSEC); + dispatch_after(time, dispatch_get_main_queue(), ^(void){ + [layer setNeedsDisplayInRect:r]; + }); + [myContent enlargeLastInputRect:r]; }